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Rendering with Bongo and V-Ray : a better / simpler process?

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  • Rendering with Bongo and V-Ray : a better / simpler process?

    I have read the tutorials which document how to animate by first rendering out a separate IR map (every 4 or 5 frames.) The problem is that it requires a generation of the IR map from the Rhino Animation tools (not Bongo) and then another render pass with Bongo. I typically render a sequence of stills, so that's yet another step to composite in AfterEffects.

    I now have access to a render farm -- and want to simplify this process for myself and others in a classroom by eliminating the IR Map pre-render.

    Questions:

    1) If I were to skip the IR map pre-render, what settings would you recommend to minimize potential flickering?

    2) Does it help if the IR map is set to "Incremental add to current map"? A test with this setting looked pretty good.


  • #2
    Update : no luck yet

    Following the detailed instructions re: building an IR-map pre-render, I run into two problems:

    1) The IRmap does not autosave AND the images of each frame still render. This might be a Bongo problem, so I am still testing.

    2) The IRmap does NOT WORK for my scene, since the pre-render IRmap it is designed to be an average of many frames. My scene has illuminated / glowing materials which are moving -- so I am seeing their "glow" from future frames -- not good!

    Back to my original question : What settings can be used to smooth or eliminate flickering without the IRmap pre-render? This would be a frame by frame solution. No IRmap pre-render.

    FYI : The instructions are missing links and images.
    http://software.asgvis.com/index.php...d=37&Itemid=55

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    • #3
      Some progress

      Here's the scoop: if you have any objects moving in your scene, you should not use IR-mapping. It just plain does not work. ASG should update their tech docs to address this, not to mention fixing all of the missing links.

      Anyway, the good news : I was tipped off by folks on other forums to a solution using a combination of DMC (primary) and LightCache (secondary.) The render time is higher than I like, but it looks like it will definitely work. I am still experimenting with a few remaining settings and running some animations overnight to verify. As soon as it is done, I will share the 'visopt' rendering solution and my hopefully cool animation.

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      • #4
        The final solution for V-Ray + animation

        I will provide the exact settings for all the individual options in an upcoming post, but the best strategy for animating with V-Ray is to use the combination of DMC (primary) + LC (secondary)

        You can see the first test here http://www.vimeo.com/7733594 which is just the intro animation for a much longer presentation. The full video is nearing completion and will be posted soon. I will update this thread when its ready.

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        • #5
          Recommended settings are finished

          The good thing about using DMC+LC for animation is that there are far less settings than with other engine combos. Even though the renderings may take slightly longer than with IR-mapping, using DMC+LC is a great way for beginners to get started.

          The full documentation for animation has been organized into a 2-page PDF handout. Enjoy it and feel free to share any additional tips or work examples.

          http://professor3d.com/pdf/bongo-animation.pdf

          Special thanks to Brian James at McNeel for pointing me in the right direction

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