I have been trying my best to do what feels like the impossible and I was wondering if any of you experts could enlighten me more.
I have experimented a lot with taking objects from Rhino and importing them into Zbush so that I can polypaint them. I have come across two main problems.
1. The uv's from Rhino for some reason don't line up or something because there are black holes that appear when a texture map is applied and there is no way to get ride of it. I know someone that has taken my model and imported it into light wave or modo and merged everything in there and then the texture maps worked just fine in Zbrush even with the triangulated edges.
2. PUV tiles and the other tile methods work in Zbrush, but I can't get them to line when rendering in Vray.
If anyone has any suggestions that would be great.
Image with PUV tiles (zbrush) and rendered in V-ray for Rhino
I have experimented a lot with taking objects from Rhino and importing them into Zbush so that I can polypaint them. I have come across two main problems.
1. The uv's from Rhino for some reason don't line up or something because there are black holes that appear when a texture map is applied and there is no way to get ride of it. I know someone that has taken my model and imported it into light wave or modo and merged everything in there and then the texture maps worked just fine in Zbrush even with the triangulated edges.
2. PUV tiles and the other tile methods work in Zbrush, but I can't get them to line when rendering in Vray.
If anyone has any suggestions that would be great.
Image with PUV tiles (zbrush) and rendered in V-ray for Rhino
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