Hey there,
when applying cylindrical mapping to an object, I get strange results at the texture seam. The artefacts are especially strong when both surface seam and texture seam are in the same position. It looks like the texture file is repeated and compressed...
I've come across this error several times and couldn't find the reason, nor fix it.
Anyway, here's an image that illustrates my problem pretty well (whatever this object might be ):
Can somebody help, please?
Cheers,
Matthias
when applying cylindrical mapping to an object, I get strange results at the texture seam. The artefacts are especially strong when both surface seam and texture seam are in the same position. It looks like the texture file is repeated and compressed...
I've come across this error several times and couldn't find the reason, nor fix it.
Anyway, here's an image that illustrates my problem pretty well (whatever this object might be ):
Can somebody help, please?
Cheers,
Matthias
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