As I'm only using the physical camera for my renders and I would like to know if output image can be any of following formats:
cylindrical, equirectangular, cube faces, cross, T or strip?
I'm interested how to import my renders into application that converts panoramic images into QuickTime VR without using the standard Vray camera when render.
Thank you in advance for any ideas might help
cylindrical, equirectangular, cube faces, cross, T or strip?
I'm interested how to import my renders into application that converts panoramic images into QuickTime VR without using the standard Vray camera when render.
Thank you in advance for any ideas might help
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