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Does Physical camera can support cylindrical, cube faces, cross, T or strip...

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  • Does Physical camera can support cylindrical, cube faces, cross, T or strip...

    As I'm only using the physical camera for my renders and I would like to know if output image can be any of following formats:
    cylindrical, equirectangular, cube faces, cross, T or strip?

    I'm interested how to import my renders into application that converts panoramic images into QuickTime VR without using the standard Vray camera when render.

    Thank you in advance for any ideas might help

  • #2
    Re: Does Physical camera can support cylindrical, cube faces, cross, T or strip...

    The physical camera in our current VfR plugin does not - however, all of the basic camera types will be supported by the physical camera in our next release ( so that would include cylinder, spherical, etc... )
    Best regards,
    Joe Bacigalupa
    Developer

    Chaos Group

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    • #3
      Re: Does Physical camera can support cylindrical, cube faces, cross, T or strip...

      Hey hey Aleks,
      how's it going, my Zen Master?

      What exactly do you want to achieve using the Physical Camera?
      Maybe there's a little workaround...

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      • #4
        Re: Does Physical camera can support cylindrical, cube faces, cross, T or strip...

        Originally posted by Joe B
        The physical camera in our current VfR plugin does not - however, all of the basic camera types will be supported by the physical camera in our next release ( so that would include cylinder, spherical, etc... )
        Thanks Joe,
        I´m looking for the next release

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        • #5
          Re: Does Physical camera can support cylindrical, cube faces, cross, T or strip...

          Originally posted by Matthias
          Hey hey Aleks,
          how's it going, my Zen Master?

          What exactly do you want to achieve using the Physical Camera?
          Maybe there's a little workaround...
          Hellooo MAT

          I want to make a panoramic view of interior with a physical camera render. A friend suggest me to take 4 shots from middle point of the room in 360 horizontally + 2 additional renders for the ceiling and the floor.. (for this experiemnt cam lens should be at 8 degree, which I think will bring too much distortion..)
          Later 6 images should be able to be stitched into one panoramic..
          So far this is the only solution I have found and I´m gonna try it..

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          • #6
            Re: Does Physical camera can support cylindrical, cube faces, cross, T or strip...

            I see no reason to stick at the phys cam for a 360° rendering. The brightness can be controlled per color mapping multiplier too, vignetting and shift are not needed.
            www.simulacrum.de - visualization for designer and architects

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            • #7
              Re: Does Physical camera can support cylindrical, cube faces, cross, T or strip...

              Originally posted by Micha
              I see no reason to stick at the phys cam for a 360° rendering. The brightness can be controlled per color mapping multiplier too, vignetting and shift are not needed.
              agree, if you're using a sun system you could turn down color mapping multiplier as needed.

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              • #8
                Re: Does Physical camera can support cylindrical, cube faces, cross, T or strip...

                Originally posted by Micha
                I see no reason to stick at the phys cam for a 360° rendering. The brightness can be controlled per color mapping multiplier too, vignetting and shift are not needed.
                The thing is that quality of renders done with standard camera is not comparable to one done with physical. Honesty I can't imagine me doing render again with a standard camera..

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                • #9
                  Re: Does Physical camera can support cylindrical, cube faces, cross, T or strip...

                  Hehe, Aleks...

                  just share the result, as you know I'm a curious guy!

                  Another thing you could do: do more than just those six shots. Shoot something like 20 images and some 5 rows with a 20 camera lens in order to minimize distorsion. Then, use a photo stitching software (PanoTools, PTstitcherNG --> http://sourceforge.net/projects/panotools/files/ http://webuser.hs-furtwangen.de/~dersch/ or similar) to get everything into one piece. How about that?

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                  • #10
                    Re: Does Physical camera can support cylindrical, cube faces, cross, T or strip...

                    I never have seen that there is a quality difference (often I use phys cam for shift corrected images and shot panos per default cam) and so much work for a simple panorama that can be rendered in one shot ... I don't know. :-\
                    www.simulacrum.de - visualization for designer and architects

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