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Scipting V-Ray for Rhino

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  • Scipting V-Ray for Rhino

    I seem to recall some time ago I read here that the next version of V-Ray will be much more scriptable. Do I recall correctly? Will it be out soon?

    - Rich Wells

  • #2
    Re: Scipting V-Ray for Rhino

    We have begun the beginning of integrating the latest version in to Rhino, but we haven't begun a full swing development cycle for a new VfR version. We are still fixing some bugs in SketchUp before we bring that code over to Rhino. The good news is that we won't have to spend time fixing those bugs a second time in Rhino, we just fix it on one side, and it's fixed in both SketchUp and Rhino. We don't have an estimated release date yet for a new VfR version, but it is the next thing we are going to work on.

    As far as scriptablility, we rewrote the whole plugin in Python, which is a scripting language. So is it more scriptable? Yeah, I'd say so. How much scriptability will be integrated in to rhinoscript? Not sure yet, but it'd be nice to have as much of our plugin exposed to rhinoscript as we can manage.
    Best regards,
    Devin Kendig
    Developer

    Chaos Group

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    • #3
      Re: Scipting V-Ray for Rhino

      Cool. Thanks for the update. I look forward to the new version.

      If you need a beta tester for the scripting aspects of it, feel free to contact me.

      - Rich Wells

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      • #4
        Re: Scipting V-Ray for Rhino

        noted, I've added you to the beta testing group on the forum.
        Best regards,
        Devin Kendig
        Developer

        Chaos Group

        Comment


        • #5
          Re: Scipting V-Ray for Rhino

          Originally posted by dkendig
          ...we rewrote the whole plugin in Python, which is a scripting language. So is it more scriptable? Yeah, I'd say so.
          Interesting, I would not have thought the Rhino Python scripting component was far enough along for such a complex plug-in. Does this mean that the next release of VrR will be Rhino 5.0 only?

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          • #6
            Re: Scipting V-Ray for Rhino

            The what? No, we don't rely on other people's stuff. We distribute python and all the necessary files ourselves.

            edit: I just read this post to myself again, and had to laugh about the irony of what I said. We don't rely on other people's stuff... We distribute python <== hahahaha Because we wrote Python right? Good job Devin!

            What I actually meant, is that we don't rely on any other Rhino + Python types of tools/scripts/plugins/etc. The core of our plugin runs off of an embedded version of Python, that we tossed in to the rhino plugin.
            Best regards,
            Devin Kendig
            Developer

            Chaos Group

            Comment


            • #7
              Re: Scipting V-Ray for Rhino

              hi dkendig,
              I know it's an old post but...I am really interrested about scripting in rhino/vray...
              I just saw an old post from Damien Alomar ( http://forum.asgvis.com/index.php?topic=5630.0 ) who wrote a small script to set Z-Depth in VRay.
              The script uses some VRay method like " Call Vray.AddVFBChannelByName "...for example, and I am wondering where I can find such methods.
              Can you please tell me ?

              thanks

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