Hi,
First of all thanks to the member who pointed me to the Tips and Tricks tutorial about rendering ocean water. It helped a lot though I'm back working with static boats when I'd really like to get them moving. But that's for another post.
I created a water and sun system based upon that tut using the texture maps provided for download. I then dropped in my 60 foot boat. It worked out pretty good after changing some of the scale factors to keep the water from swollowing up the boat. That said the images have obvious water tiling issues. See below:
Is there a way to solve them with Vray / Rino or do I need to go back to Photoshop and make a much bigger cloud texture map? I have tried playing with the obvious texture map controls.
Any thoughs are appreciated.
Chuck
First of all thanks to the member who pointed me to the Tips and Tricks tutorial about rendering ocean water. It helped a lot though I'm back working with static boats when I'd really like to get them moving. But that's for another post.
I created a water and sun system based upon that tut using the texture maps provided for download. I then dropped in my 60 foot boat. It worked out pretty good after changing some of the scale factors to keep the water from swollowing up the boat. That said the images have obvious water tiling issues. See below:
Is there a way to solve them with Vray / Rino or do I need to go back to Photoshop and make a much bigger cloud texture map? I have tried playing with the obvious texture map controls.
Any thoughs are appreciated.
Chuck
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