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Adding a background question

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  • Adding a background question

    Hi,
    I'm working with a boat image. What is the best way to add a background? Is it best to simply build a surface and then add a texture bitmap to it? It works but is difficult to control what part of the bitmap is actually seen without doing a significant amount of Photoshop editing or layout work. Even then you only build the setup for maybe one shot.

    In this image I built a groundplane on a circular disk. I then extruded a surface from an arc for the background. On that arc surface I put a bitmap image. Since the surface size and the bitmap size were not matched and since the camera position relateive to the arced surface was also just a guess, how the clouds from the bitmap positioned themselves in the final rendering was difficult to control. See below



    It's not a bad start, but the technique seems a bit random.

    Obviously it would be helpful if you could see the background as you were positioning the bitmap. I don't think that's possible. Also the offset reference in the textue map screen don't seem to have any effect. As such I was just pulling and tugging the background surface until I got an acceptable result. It worked but not a really confidence building methodology. Or is there a better way?

    Any thoughts are appreciated.

    Chuck

  • #2
    Re: Adding a background question

    Did you figure out who?!

    I have the same question, and it´s making me crazy!

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    • #3
      Re: Adding a background question

      Hi!

      Make a big sphere (~100m) and trim/delete the part under your ground plane, then apply a cylindrical mapping to it. After that make a vray light material with a 360 sky image in the emissive color map. You can find a lot of panoramic skies from cgtextures.com.

      This is explained in Neoscapes tutorial about vray exterior rendering.

      -Simon

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      • #4
        Re: Adding a background question

        Hi Cneville, you can also use an HDR image, in Render Options> Environment click "M"in front of background, then the new window select BMP in Common> type, then click on "M" Bitmap> File, the new window choose the HDR image file. Then in UVW choose Environment Mapping and choose Angle. Render the scene and see the result, maybe this to help you.
        A big hug to everyone. ;D

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