I am having a wicked time achieving nice water texture in a large scene. when I created my water material according to the online tutorial, I have a diffuse/reflective/refractive layer with a bump map of a pool texture. it looks awesome on individual objects with GI and a full sunlight system.
in a separate large scale scene, the same material with the same light parameters looks flat. the bump map seems to fall off and is not rendered.
I have tried using the texture mapping widget to scale the texture (of the bump map) to a more appropriate size, this didn't help. It also didn't seem to change anything when I changed the uv settings within the vray material editor. when i turned off the sunlight system and left the default GI in place, the texture rendered, but all of the water's transparency was lost.
ack-any thoughts? much appreciated!
in a separate large scale scene, the same material with the same light parameters looks flat. the bump map seems to fall off and is not rendered.
I have tried using the texture mapping widget to scale the texture (of the bump map) to a more appropriate size, this didn't help. It also didn't seem to change anything when I changed the uv settings within the vray material editor. when i turned off the sunlight system and left the default GI in place, the texture rendered, but all of the water's transparency was lost.
ack-any thoughts? much appreciated!
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