Announcement

Collapse
No announcement yet.

DRSpawner + Rhino 5

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • DRSpawner + Rhino 5

    I am working in a office on Window 7 machine or rhino 4.

    I have two queries:

    The first is I would like to dristribute to idle osx machines that are in the office. Sending my rhino render to the slaves. Is this possible and it not I would like to suggest a platform neautral approach to drspawner otherwise this engine will get left behind and users don't want to be limited this constraints.

    The second is regarding rhino 5. I have read many posts asking does rhino 5 work with vray etc. and many people in the know saying it should pose too many issues, and should be very simple.

    So my question is why wait, can we not start beta testing. 32 bit is a bottleneck in many ways, not only this it means I cannot really use rhino 5 in a production setup because I have to keep reverting to 4 to do rendering... Not a pritty pipeline.

    I myself am more than prepared to take the hasels of a buggy alpha. I have more that enough faith in you guys. Its the same RDK...

    Any clarity on these things would be really great, my patients is running out with rhino 5 development and vray4rhinos lack of fundemental tools. The only thing keeping me out of doing everything is max is the pathetic snapping tools. Maybe I will revert to modeling is rhino and exporting to max again, a bit anoying but at least rendering is a pleasure and at the edge of progress....

  • #2
    Re: DRSpawner + Rhino 5

    Originally posted by Dynamooo
    Any clarity on these things would be really great, my patients is running out with rhino 5 development and vray4rhinos lack of fundemental tools. ...
    I got this kind of thoughts often too. Maybe Rhino is a Dino? But I found no time to start learning new software like Cinema+Vray. If I would own Max and know how to use it, I would use it.
    (I suppose so ASGvis is using MAX for the viz work too. )
    www.simulacrum.de - visualization for designer and architects

    Comment


    • #3
      Re: DRSpawner + Rhino 5

      Is this possible and it not I would like to suggest a platform neautral approach to drspawner otherwise this engine will get left behind and users don't want to be limited this constraints.
      Yup, this will be possible in the next version. It's already possible with V-Ray for SketchUp's latest version, which is what the new V-Ray for Rhino will be based upon.

      I myself am more than prepared to take the hasels of a buggy alpha. I have more that enough faith in you guys. Its the same RDK...
      I'll pass that message off to Joe. He's got the latest build of V-Ray for Rhino close to a public testing state, but it wouldn't be a beta, an alpha would probably be a more appropriate word for it. We usually try to avoid sending out builds that early on to the public, but I'll send your 2 cents along anyway.
      Best regards,
      Devin Kendig
      Developer

      Chaos Group

      Comment


      • #4
        Re: DRSpawner + Rhino 5

        Hey guys,

        i was reading this topic and some stuffs came to my mind:

        I WANNA Know wich are the exactly differences between Vray for SketchUp and for the Rhino?????? BECAUSE, often i see some messages telling about it.

        Comment


        • #5
          Re: DRSpawner + Rhino 5

          We use the same core plugin code for both V-Ray for Rhino and V-Ray for SketchUp. So when one gets updated with new features or bug fixes, we can apply those changes to the other product with less time and effort. In April of this year, we released a completely rewritten version of V-Ray for SketchUp. Prior to that release, there weren't many differences at all between V-Ray for Rhino and V-Ray for SketchUp. The only differences were between the host applications (Rhino and SketchUp). They both had the same features, straight down the list.

          We are currently working on trying to bring that new core plugin over to V-Ray for Rhino. Once both V-Ray for Rhino and V-Ray for SketchUp are using the same core again, we will be able to apply changes that take place in V-Ray for SketchUp, to V-Ray for Rhino, as we did in the past. With the new core plugin rewrite, we have added more flexibility, automation, and scalability to our plugin, which will help us put out releases faster, which means we can add features and fix bugs faster. The current release of V-Ray for SketchUp has a number of differences from the current version of V-Ray for Rhino, but they will have the same feature set once we release an update V-Ray for Rhino.
          Best regards,
          Devin Kendig
          Developer

          Chaos Group

          Comment


          • #6
            Re: DRSpawner + Rhino 5

            HUM...i got it!

            MAN, please go on on this task

            I suppose that if the core would be the same to both softwares the problem would be solved! Right?
            Would be great if we had the same options to sketch up and Rhino. All Rhino users would like!

            ThanKKK

            Comment


            • #7
              Re: DRSpawner + Rhino 5

              That's the plan. We've always had V-Ray for Rhino and V-Ray for SketchUp support the same features, and even have the same UI. The only reason they're not the same anymore is because we need to get the core plugin integrated in to V-Ray for Rhino. Progress on V-Ray for Rhino is going well, but it's not stable enough to be usable yet. We're kind of split between V-Ray for SketchUp and V-Ray for Rhino projects right now. Joe is mainly working on V-Ray for Rhino, and I am mainly working on V-Ray for SketchUp. Once we can get V-Ray for SketchUp to a point where we can leave it alone for a while, we'll both be working on V-Ray for Rhino, and progress will go faster. It is important to get V-Ray for SketchUp working properly, so we can be sure that we have resolved all the bugs with the core plugin. Otherwise the same bugs will end up existing in both products, and that wouldn't be good.
              Best regards,
              Devin Kendig
              Developer

              Chaos Group

              Comment


              • #8
                Re: DRSpawner + Rhino 5

                thanks for the info guys,

                I hope all these things happen soon, I guess alot depends on McNeel.

                Perhaps you could squeeze more info on them about rhino 5 projection dates.

                My apologies for sounding a little negative, I am just aware that some thing work in other programs and it gets frustrating

                Comment


                • #9
                  Re: DRSpawner + Rhino 5

                  Originally posted by Dynamooo
                  thanks for the info guys,

                  I hope all these things happen soon, I guess alot depends on McNeel.

                  Perhaps you could squeeze more info on them about rhino 5 projection dates.

                  My apologies for sounding a little negative, I am just aware that some thing work in other programs and it gets frustrating
                  Actually my request - is can we get a switch to allow large models time to transmit before 'ping' timeout?

                  I have managed to get an 8 core skulltrail to think it has 16 cores but that isn't the best way - we coudl do with a way of being able to transmit big models (or better just the camera position change) with teh DR Spawner - pretty please....

                  Comment


                  • #10
                    Re: DRSpawner + Rhino 5

                    Originally posted by pickinboy
                    Actually my request - is can we get a switch to allow large models time to transmit before 'ping' timeout?
                    I use a i7 920 and four Q6600 and only one time I run in time out problems. I found that by a cable problem the network speed wasn't at the best. So my hint - check the network speed. Copy a big file and measure the time - 100 MB per second should be reached at a Gigabit LAN. I rendered large scenes until the spawner crashs at the RAM limit, but got no timeout. So I hope you can fix your problem with a network fix.

                    Good luck.
                    www.simulacrum.de - visualization for designer and architects

                    Comment


                    • #11
                      Re: DRSpawner + Rhino 5

                      [100 MB per second should be reached at a Gigabit LAN. I rendered large scenes until the spawner crashs at the RAM limit, but got no timeout. So I hope you can fix your problem with a network fix.

                      Good luck.
                      [/quote]

                      Thanks Micha this really, really helps - is there anyway to peer into what DR Spawner is up to - like Backburner/ Max?

                      Comment


                      • #12
                        Re: DRSpawner + Rhino 5

                        Sorry, I don't know.
                        www.simulacrum.de - visualization for designer and architects

                        Comment


                        • #13
                          Re: DRSpawner + Rhino 5



                          Thanks - sorting the network out - is HUGE folks.

                          Having similar machines is also a boon.

                          Comment

                          Working...
                          X