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Material Editor ---->Noise

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  • Material Editor ---->Noise

    Hello to everyone. I'm wondering where I can found some help, manual, link with some information about parameters of the Noise section. Is there any possibility or any plan to update the VfR manual (more like a full version).

    Thanks a lot.

    Zooropa

  • #2
    Re: Material Editor ---->Noise

    http://www.spot3d.com/vray/help/150SP1/

    That's the V-Ray manual, ours is just supposed to fill in some additional information that relates specifically to our product(s). A rewrite of the manual is on our list of things to do, and we hope to get to it as soon as we can. The next version that we are working on, includes many changes to our UI, and it adds/changes some features as well, so when a rewrite does happen, it will be for the new version.
    Best regards,
    Devin Kendig
    Developer

    Chaos Group

    Comment


    • #3
      Re: Material Editor ---->Noise

      Thanks for your fast response.

      I have a while looking for noise parameter inside the link that you sent me. I can't find it.

      Any help please? :-\

      Thanks

      Comment


      • #4
        Re: Material Editor ---->Noise

        I don't know what you're referring to as the "noise section", are you talking about the noise procedural texture?
        Best regards,
        Devin Kendig
        Developer

        Chaos Group

        Comment


        • #5
          Re: Material Editor ---->Noise

          Inside Bumps for example you can choose:

          Acolor
          Checker

          Noise

          Thanks!

          Comment


          • #6
            Re: Material Editor ---->Noise

            Ah, the noise texture. Unfortunately the chaos group didn't provide us with much info about it. Here's what we have:
            Code:
            persistence: float = 1, amplitude(i+1) = amplitude(i) / persistence 
            amplitude_ratio: float = 1, amplitude(i+1) = amplitude(i) * amplitude_ratio 
            frequency_ratio: float = 2, frequency(i+1) = frequency(i) * frequency_ratio 
            frequency1: float = 1, The starting frequency (just like size) 
            amplitude1: float = 1, The starting amplitude 
            octaves: integer = 3 
            noiseType: integer = 0, 0: just noise(), 1: Perlin noise, 2: inflected Perlin noise, 3: marble (with Perlin) 
            size: float = 1, scale 
            inflection: integer = 0, 1: inflected, 0: not inflected 
            mix_ratio: float = 0.5, 0: color1 only, 1: color2 only, 0.5(def.): 50%-50% 
            bias: float = 0, similiar to contrast 
            color1: color = Color(1, 1, 1) 
            color2: color = Color(0, 0, 0) 
            color1_tex: acolor texture 
            color2_tex: acolor texture 
            color1_tex_mult: float = 1 
            color2_tex_mult: float = 1 
            use_3d_mapping: bool = true
            So my suggestion is to just play around with the buttons, and see if you can kind of figure it out.
            Best regards,
            Devin Kendig
            Developer

            Chaos Group

            Comment

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