Hi guys,
I've been creating a model of the Volk CE28 N "Genesis", however i have had some issues mapping the graphics that are on the spokes (below)
(this is of the internet btw , what i want it to look like )
i have had issues keeping the transparency around the actual image. i have remade the graphics using PS, so i can save them in any format i need to. i have searched all over the internet for tutorials etc on how to do this, but i have still found no relevant explanations. (i need to map 2 different graphics on the same surface, for now i have been splitting the surface into three (the main bit and the two graphic sized bits) and then applying materials (with the images as maps under diffuse) to each)
even when using this method, i can see the white of the background of the images. they have been saved as pngs and there is no background in the actual image.
if anyone could explain how i can acheive this, or give me a link to anything else that does i would greatly appreciate it
I've been creating a model of the Volk CE28 N "Genesis", however i have had some issues mapping the graphics that are on the spokes (below)
(this is of the internet btw , what i want it to look like )
i have had issues keeping the transparency around the actual image. i have remade the graphics using PS, so i can save them in any format i need to. i have searched all over the internet for tutorials etc on how to do this, but i have still found no relevant explanations. (i need to map 2 different graphics on the same surface, for now i have been splitting the surface into three (the main bit and the two graphic sized bits) and then applying materials (with the images as maps under diffuse) to each)
even when using this method, i can see the white of the background of the images. they have been saved as pngs and there is no background in the actual image.
if anyone could explain how i can acheive this, or give me a link to anything else that does i would greatly appreciate it
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