Basic workflow question. I'd like to be able to have models in external files and place instances in a render scene. This would be helpful b/c the design is changing, and if I want to change the KB on the phone in my scene, it's basically impossible to get the revised KB back into the right place once I've staged the scene (especially since Rhino doesn't support pivot points like other 3d programs so getting objects into the same position is awful).
But, there is a catch. VRay doesn't seem to apply materials to blocks! When I import the block, all of the layers are imported, and I can assign materials to each layer (representing each part), but even with materials assigned to layers, the block just renders white. The only way to get the block to render is to explode the part (which removes the linking of the instance which is the point of the exercise).
Does anyone have a workaround? The parts are complicated and revising the 3d, bringing in the whole product, re positioning, and reassigning the materials is a tedious.
But, there is a catch. VRay doesn't seem to apply materials to blocks! When I import the block, all of the layers are imported, and I can assign materials to each layer (representing each part), but even with materials assigned to layers, the block just renders white. The only way to get the block to render is to explode the part (which removes the linking of the instance which is the point of the exercise).
Does anyone have a workaround? The parts are complicated and revising the 3d, bringing in the whole product, re positioning, and reassigning the materials is a tedious.
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