Announcement

Collapse
No announcement yet.

Distributed rendering issues

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Distributed rendering issues

    We are starting to get into some bigger renders where I work, so I was tasked with building a render farm. We are using a win 7 box w/ i5 processor as the workstation, but got some servers to outsource the workload to. Due to having 4 processors in them, we had to run windows server (200 on them. We have installed the DR spawner and everything, as well as mapped the drives that store all the maps.

    When rendering, it finds the server, however the dialoge box says that it doesnt respond and times out. I did some research and found this sometimes happens when the maps are not networked. I made sure that all the maps were coming from the drives that are mapped to the server (which I can access/open through windows explorer). This leads me to believe this is not the main problem. I also tried just assigning a flat color material (thus removing the maps) and it still would not connect.

    Any ideas on what may be wrong? i have disabled both firewalls to be sure that that was not the problem. Would this happen if the basic vismats (no mapping) was also not on the network? The scene was built with a local material library, so I may have missed one or 2 when changing materials to the networked location.

  • #2
    Re: Distributed rendering issues

    what version do you use ?


    http://forum.asgvis.com/index.php?topic=8444.0

    Comment


    • #3
      Re: Distributed rendering issues

      I believe I am using 1.05.29. I have tried to render simple materials (no maps) from the shared drive, but it still times out. Is there any progress being made in order to fix this, or are they just waiting for the next full release to fix it?

      Comment

      Working...
      X