Hi all,
It's the first time I am posting something here for help. Any advice is welcomed!
I have been trying to render an interior lobby space with vray. All light sources are from light emitting objects (each set to an intensity of 1000). From the rendering it looks already too bright, however, I am still getting the blotchy spots on the floor and the ceiling.

This is how it looks like in rhino with ghosted view. (this is in NURBS, when i render I made everything into meshes using one of the tools provided by Micha's tool bar. Thanks Micha!)

I have read previous posts about the same problem, and have changed my settings accordingly (bumping up the subdiv and sample number, setting adaptive DMC to 0.85, etc). However, not only is the rendering speed insanely slow now (2 hours for an image of 800x600) the blotchy spots still seem to be there.

1. Could someone please suggest a way where I can get rid of them and get faster rendering?
2. Another thing is... right now, the wooden wall material is without any reflection. If I add a reflection layer to it, the whole rendering process is even slower. Any tips on this?
3. last question, how do I get the light rays from light bulbs that we normally see. Such as in Micha's sample renderings


Many thanks for all of your help!
It's the first time I am posting something here for help. Any advice is welcomed!

I have been trying to render an interior lobby space with vray. All light sources are from light emitting objects (each set to an intensity of 1000). From the rendering it looks already too bright, however, I am still getting the blotchy spots on the floor and the ceiling.

This is how it looks like in rhino with ghosted view. (this is in NURBS, when i render I made everything into meshes using one of the tools provided by Micha's tool bar. Thanks Micha!)

I have read previous posts about the same problem, and have changed my settings accordingly (bumping up the subdiv and sample number, setting adaptive DMC to 0.85, etc). However, not only is the rendering speed insanely slow now (2 hours for an image of 800x600) the blotchy spots still seem to be there.

1. Could someone please suggest a way where I can get rid of them and get faster rendering?
2. Another thing is... right now, the wooden wall material is without any reflection. If I add a reflection layer to it, the whole rendering process is even slower. Any tips on this?
3. last question, how do I get the light rays from light bulbs that we normally see. Such as in Micha's sample renderings


Many thanks for all of your help!
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