Re: Stacked glass material
Still more playing around -
1. I found that using GI instead of camera and sky environment makes for faster rendering. May be faster than HDRI - probably depends on the resolution of the map. *edit - in fact, the biggest difference between renders has been the camera view I am using. The more I am looking at the edge sides, the longer the render takes. Choose your camera position wisely!*
2. I just found out why the box-mapping is important! fog color doesn't work unless the material is continuous for the entire object.... Something new I learned. thanks Emil!
-Andy
Still more playing around -
1. I found that using GI instead of camera and sky environment makes for faster rendering. May be faster than HDRI - probably depends on the resolution of the map. *edit - in fact, the biggest difference between renders has been the camera view I am using. The more I am looking at the edge sides, the longer the render takes. Choose your camera position wisely!*
2. I just found out why the box-mapping is important! fog color doesn't work unless the material is continuous for the entire object.... Something new I learned. thanks Emil!
-Andy
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