Hi,
I trying to render a interior scene using a HDRi map and a sun to get sharp shadows like Fernado Rentas did in his videotutorial.
http://software.asgvis.com/index.php...Video+Tutorial
in the first rendering:
http://dl.dropbox.com/u/14787541/110...%20Scheibe.png
i turned off the glass between the room and the court. As you can see, the reflections of the tree and the HDRI map are clearly sharp on the glass inside the court. (Even when the room got way to bright)
when i turn that glass on, like in this rendering:
http://dl.dropbox.com/u/14787541/110...20Scheiben.png
these reflections get a blurry gray. When i give that glass a very mean amount of reflection it still keeps the blurry result.
My question is: Why is the glass affecting the scene like that, and what can i do to keep the clear shadows and reflections?
Any help would be appreciated. A link to documentation likewise.
Cheers, Peter.
I trying to render a interior scene using a HDRi map and a sun to get sharp shadows like Fernado Rentas did in his videotutorial.
http://software.asgvis.com/index.php...Video+Tutorial
in the first rendering:
http://dl.dropbox.com/u/14787541/110...%20Scheibe.png
i turned off the glass between the room and the court. As you can see, the reflections of the tree and the HDRI map are clearly sharp on the glass inside the court. (Even when the room got way to bright)
when i turn that glass on, like in this rendering:
http://dl.dropbox.com/u/14787541/110...20Scheiben.png
these reflections get a blurry gray. When i give that glass a very mean amount of reflection it still keeps the blurry result.
My question is: Why is the glass affecting the scene like that, and what can i do to keep the clear shadows and reflections?
Any help would be appreciated. A link to documentation likewise.
Cheers, Peter.
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