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How to avoid the Gradient map stops at surface boundaries

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  • How to avoid the Gradient map stops at surface boundaries

    [img][/img]Hi Guys,

    i have searcehd a long time for solutions but Im just cant find something.
    And before Im getting nuts, Im posting the problem.
    I hope somebody can Help me
    (I have the feeling its not a big problem..maybe just a click somehwre).

    So,
    what I want ss a smooth gradient from top till bottom of the Object.
    But the gradient stops on the surface boundaries. i was using a Gradient map in the first Diffuse Transparancy Map.

    Somehow I cant post a image.
    But here is link of a mug that does what I want, but in my model the gardient is not behaving like this. On the bottom of that webpage.

    Is there a way to combine, merge, flip surfaces..etc..to get a continues gradient from top to bottom???


    http://www.vray.com/vray_for_rhino/m..._mapping.shtml


    Thanks for help




  • #2
    Re: How to avoid the Gradient map stops at surface boundaries

    Here is the Image:

    Thats what I get: You see the ball, with smooth gradient..and the ball with the little handle, where the gradient stops...

    http://s1234.photobucket.com/albums/...DIENTTEST2.jpg

    Or this: (the single surfaces are smooth, but at the shape in the middle the gradient stopps)

    http://s1234.photobucket.com/albums/...tsgradient.jpg

    ---------

    Here is the example I saw..thats exactly what I want..a smooth transition through the whole object..no stoping..

    http://s1234.photobucket.com/albums/...r_rhino_18.jpg


    Anybody knows how to change settings, or surfaces to get this smooth result?

    Thanks

    Comment


    • #3
      Re: How to avoid the Gradient map stops at surface boundaries

      I got it..thanks anyways

      Comment


      • #4
        Re: How to avoid the Gradient map stops at surface boundaries

        ?

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