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  • Distributed Rendering

    Hi,
    i've got two questions:

    1. When rendering a scene with the DRSpawner I only get one prepass no matter what min/max settings I have in the irradiance map.
    Is this normal?

    2. I made a simple testscene to compare rendertimes. My system setup is:
    one DESKTOP PC: i7 2600K, 8 GB RAM, Win 7
    one NOTEBOOK PC: i7 2720QM, 8 GB RAM, Win 7

    RENDERTIME DESKTOP ONLY: 1m 55s
    RENDERTIME NOTEBOOK ONLY: 3m 1s
    RENDERTIME DISTRIBUTED RENDERINGS (Notebook Master, Desktop Slave): 1m 47s
    RENDERTIME DISTRIBUTED RENDERINGS (Desktop Master, Notebook Slave): 1m 36s

    I haven't managed to set the Desktop as master due to some firewall issues i think. SOLVED
    The distributed rendering is only 19 seconds faster? ???

    Rob

  • #2
    Re: Distributed Rendering

    DR is good for longer render times, because the DR initialization time, that can be additional 20..30s.
    www.simulacrum.de - visualization for designer and architects

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    • #3
      Re: Distributed Rendering

      Ok, thanks for explaining.
      And what about the prepass?

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      • #4
        Re: Distributed Rendering

        So far I know its' normal for DR.
        www.simulacrum.de - visualization for designer and architects

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        • #5
          Re: Distributed Rendering

          You will still have the different passes but they are done per bucket and you will don't see them at the end you will have adaptive irradiance like if you were render in one machine.
          As Micha said, this is a normal behavior of the DR Spawner.

          Best

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