Hi,
I see in the current built "alpha contribution" @ light dome texture is missing at all.
Why is not set by default that the bitmap for dome light contributes with 0 at alpha channel? It is more logical that way I believe.
Thanks
I see in the current built "alpha contribution" @ light dome texture is missing at all.
Why is not set by default that the bitmap for dome light contributes with 0 at alpha channel? It is more logical that way I believe.
Thanks
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