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Competing to keep Rhino+V-Ray / Rendering Critique

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  • #16
    Hello Everyone! Phew, I have been working hard on this. I am so happy for all of your comments and critiques. Im sure that I have a log way to go as far as being as good as you guys are, but I am better than I was. In this last rendering, I fixed my ugly lamps and the emissive layer on the lamp shades.

    Thanks a lotfooprobe on you comment about how to make the interior light shadows better. HUGE thanks for the inverse square decay tip. I have tried inverse square decay and it never worked because my intensity was way too low! I also changed the units to lumens and turned it up to 7000. I also moved things around and such. I feel like I have a good amount of interest coming from the lighting. However I still have a light coming from behind the camera. The next thing that I will do is to try to find a better HDRI and get the lighting from outside better, like Micha_cg said. I also have a light portal on the outside of the window, but Im not sure if it does anything... I also changed the bedding a little. I think this will get my boss off my case for a little, ha.

    Now that I think I am up to par on my renderings, I am now going to start to really work on the composition of the room.

    I really feel like I am at a better place as far as my rendering go. I still have a ways to go, but im working on it. If any of you have any additional tips or tricks, I would live to hear them.

    Thanks again for everything!
    Click image for larger version

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    • #17
      the ground texture scale looks wrong, to big, so it got a puppet house look
      www.simulacrum.de - visualization for designer and architects

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