Hi there!
I have a problem with the appearence of my material: I would like to have a structure like shown in the attachement. But I don't want it to be only horizontally but also vertically. And I only want to use bump map and no displacement map.
The image attached to this post shows the same material applied to the wall. But with different rotations of the mapping. As you can see, the vertical structure gets completely lost, except in the shadow area of the big window. How can I achieve that the vertical structure appears just like the horizontal one? I really need help!
Settings are: lighting ist just GI. Irradiance map with light cache, normal settings, ambient occlusion enabled. As soon there is some light shining on the wall, it's no problem. Just with GI or in the shadows...
I hope that one of you guys can help me with this issue! It's quite urgent and quick help would be greatly appreciated!
Thanks
Toni
I have a problem with the appearence of my material: I would like to have a structure like shown in the attachement. But I don't want it to be only horizontally but also vertically. And I only want to use bump map and no displacement map.
The image attached to this post shows the same material applied to the wall. But with different rotations of the mapping. As you can see, the vertical structure gets completely lost, except in the shadow area of the big window. How can I achieve that the vertical structure appears just like the horizontal one? I really need help!
Settings are: lighting ist just GI. Irradiance map with light cache, normal settings, ambient occlusion enabled. As soon there is some light shining on the wall, it's no problem. Just with GI or in the shadows...
I hope that one of you guys can help me with this issue! It's quite urgent and quick help would be greatly appreciated!
Thanks
Toni
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