When I render a toon material that is reflected in another shiny surface the mesh wireframe of the shiny surface shows up in the reflection wherever the toon material reflects. I am wondering why this happens and what I can do to fix it.
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Toon Materials Reflection Causes Mesh Wireframe
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Hello cantu.john866
Is it possible to attach this scene ? You can delete everything and leave only the objects shown in the above screen-shot.
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Thank you very much for the scene.
I managed to reproduce the issue. It look like a bug - so I am going to report in into our bug-tracking system.
I noticed that this issue is only happening on glossy surfaces - and you can workaround it if you select , Tread Glossy Rays as GI > Always from the Reflection Layer of the Glossy Material and the final result won't contain any visible edges.
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