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Toon Materials Reflection Causes Mesh Wireframe

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  • Toon Materials Reflection Causes Mesh Wireframe

    When I render a toon material that is reflected in another shiny surface the mesh wireframe of the shiny surface shows up in the reflection wherever the toon material reflects. I am wondering why this happens and what I can do to fix it.
    Attached Files

  • #2
    Hello cantu.john866
    Is it possible to attach this scene ? You can delete everything and leave only the objects shown in the above screen-shot.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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    • #3
      I recreated a simple scene, it happens with any toon material. Though I noticed that it doesnt happen at certain camera angles.
      Attached Files

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      • #4
        Thank you very much for the scene.
        I managed to reproduce the issue. It look like a bug - so I am going to report in into our bug-tracking system.
        I noticed that this issue is only happening on glossy surfaces - and you can workaround it if you select , Tread Glossy Rays as GI > Always from the Reflection Layer of the Glossy Material and the final result won't contain any visible edges.
        Svetlozar Draganov | Senior Manager 3D Support | contact us
        Chaos & Enscape & Cylindo are now one!

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        • #5
          Awsome, thank you for the workaround.

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