I'm just working through the help files.
This entry has me a bit puzzled. Can anyone explain it ?
of material properties :
Double-Sided:
If This is true, V-Ray will flip the normal for back facing surfaces with this material.
Otherwise the lighting on the outer side of the material will be calculated always.
also :
View Dependent:
When this is on edge length determines the maximum length of a subtriangle edge in pixels. a value of one means that the longest edge will be about one pixel long when projected on screen. when off, edge length is the maximum subtriangle edge length in world units
This entry has me a bit puzzled. Can anyone explain it ?
of material properties :
Double-Sided:
If This is true, V-Ray will flip the normal for back facing surfaces with this material.
Otherwise the lighting on the outer side of the material will be calculated always.
also :
View Dependent:
When this is on edge length determines the maximum length of a subtriangle edge in pixels. a value of one means that the longest edge will be about one pixel long when projected on screen. when off, edge length is the maximum subtriangle edge length in world units
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