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  • #16
    Did you try removing displacement?
    emil mertzel
    vray4rhinoWiki

    Lookinglass Architecture and Design

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    • #17
      Hi fooprobe.

      Yes, I did. No real effect. Also, the texture used by the tower (look above) has no displacement and still managed to triple the file size...

      . I saved my scene, after importing and applying each texture. It was crazy, as I saw, that after applying the concrete thexture to the tower in the scene (check TOWER pic), the scene size grew from 250 mb to about 700 mb!
      Helldoor Visual Studio

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      • #18
        Does _viscleanmaterialtable work?
        www.simulacrum.de ... visualization for designer and architects

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        • #19
          He is on 1.5 so it is not available

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          • #20
            this may seem strange and absolutely incorrect, but are you using blocks for some of your objects? I was trying to render simply seen couple days ago where i created object with vray materials as block. almost couldn't get through light pass, but when i exploded the blocks everything worked.

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            • #21
              Hi again,

              @Micha : '_viscleanmaterialtable' - this is an unknown command for my Rhino/Vray. That's why it couldn't work.

              @renee81 : '_viscleanmaterialtable' is not available in VRay 1.5? Why not?

              @jakub007 : I don't have any blocks, just groups...


              Today, I'll try recreating all the textures I used before - created in VRay 1.05 and imported in my current model - in VRay 1.5. This seems sometimes to be the solution. I'll let you know, later in the afternoon.
              Helldoor Visual Studio

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              • #22
                it will be in the next release,I guess,for now it is available in the nightly build.

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                • #23
                  So...

                  I've tried recreating the textures I used for my model, using the Material Editor in VRay 1.5.
                  It didn't help at all.

                  This are some points, I noticed, during my experiments:

                  1. Just having the old(imported) or new (recreated) materials in the Material Editor and afterwards saving, doesn't bring any difference to the file size. Applying the textures to the surfaces/solids in the rhino model however and saving afeterwards, increases the size drastically - the raw model (without applyed textures) had about 220 mb, after applying the textures it grew up to 1.230 mb...
                  2. One more thing, I noticed, during the process of texturing - the more complex a texture is (reflection, refraction, filter,..), the bigger the file size becomes after applying to the model.


                  Now I really don't know, how to get around this problem. What I surely know is, that it is none of a Render Options- or Old-1.05-Materials-Problem.
                  I'll be really glad, if you come up with any solution, folks.


                  And for those, who are interested, how the problematic scene finally developed. There, it is:
                  Click image for larger version

Name:	131128_WB Heilbronn_Platz FINAL (last one) SMALL.jpg
Views:	1
Size:	482.0 KB
ID:	850935

                  Greetz
                  Teo | Helldoor
                  Helldoor Visual Studio

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                  • #24
                    Very nice render anyway Teo.
                    I hope they address this problem too, the project I'm working on will benefit greatly if it's repaired.

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                    • #25
                      Thanks, mgibeault. I appreciate that.

                      By the way - here's the answer from fpedrogo on my question, in the original thread on this topic:

                      Hi
                      We know about this issue and we improved the way to handle the V-Ray materials. We are pretty close to release a new build of V-Ray for Rhino.

                      Best

                      Greetz
                      teo
                      Helldoor Visual Studio

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