Did you try removing displacement?
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Hi fooprobe.
Yes, I did. No real effect. Also, the texture used by the tower (look above) has no displacement and still managed to triple the file size...
. I saved my scene, after importing and applying each texture. It was crazy, as I saw, that after applying the concrete thexture to the tower in the scene (check TOWER pic), the scene size grew from 250 mb to about 700 mb!
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Does _viscleanmaterialtable work?www.simulacrum.de ... visualization for designer and architects
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this may seem strange and absolutely incorrect, but are you using blocks for some of your objects? I was trying to render simply seen couple days ago where i created object with vray materials as block. almost couldn't get through light pass, but when i exploded the blocks everything worked.
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Hi again,
@Micha : '_viscleanmaterialtable' - this is an unknown command for my Rhino/Vray. That's why it couldn't work.
@renee81 : '_viscleanmaterialtable' is not available in VRay 1.5? Why not?
@jakub007 : I don't have any blocks, just groups...
Today, I'll try recreating all the textures I used before - created in VRay 1.05 and imported in my current model - in VRay 1.5. This seems sometimes to be the solution. I'll let you know, later in the afternoon.
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So...
I've tried recreating the textures I used for my model, using the Material Editor in VRay 1.5.
It didn't help at all.
This are some points, I noticed, during my experiments:
1. Just having the old(imported) or new (recreated) materials in the Material Editor and afterwards saving, doesn't bring any difference to the file size. Applying the textures to the surfaces/solids in the rhino model however and saving afeterwards, increases the size drastically - the raw model (without applyed textures) had about 220 mb, after applying the textures it grew up to 1.230 mb...
2. One more thing, I noticed, during the process of texturing - the more complex a texture is (reflection, refraction, filter,..), the bigger the file size becomes after applying to the model.
Now I really don't know, how to get around this problem. What I surely know is, that it is none of a Render Options- or Old-1.05-Materials-Problem.
I'll be really glad, if you come up with any solution, folks.
And for those, who are interested, how the problematic scene finally developed. There, it is:
Greetz
Teo | Helldoor
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Thanks, mgibeault. I appreciate that.
By the way - here's the answer from fpedrogo on my question, in the original thread on this topic:
Hi
We know about this issue and we improved the way to handle the V-Ray materials. We are pretty close to release a new build of V-Ray for Rhino.
Best
Greetz
teo
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