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On theory, this is supported even in VRay 2.0.
You can run VRay RT OpenCL on GPUs (if there is a driver that can compile it) and you can download OpenCL implementation for CPU (both AMD and Intel have those, they both work). RT doesn't care about what type of devices run the code. Then again, running RT OpenCL on GPU is something that is not going to do the job now, since I don't know a single driver/GPU that can compile it (some manages to compile, but after that they are terribly slow). On our end why have tried a lot to make the code easier for the drivers/GPUs, but nothing helped.
If you are talking for the production renderer on the GPU - it is not going to work, we have to rewrite the code specifically for the GPUs (and this is what we are doing with RT OpenCL and RT CUDA actually).
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