Hi folks,
Building a precise and clean model is - in my opinion - just one of three big steps on the way of achieving a good final render.
It is followed by properly setting up Lights and Illumination. And - as a final step - by Texturing.
As for me - making mostly architectural visualisation - I have some serious issues at this point.
Because, all the other steps bring nothing, since everyone can see my textures, reapeating over and over on my surfaces - walls, roofs, public space floors...
I know, that Max users have some set up options for randomizing their textures.
But how do you cope with that issue in Rhino?
Do you have any workaround? Or are there any plugins?
Something like this [CLICK]
Thanks in advance and be happy,
Helldoor
Building a precise and clean model is - in my opinion - just one of three big steps on the way of achieving a good final render.
It is followed by properly setting up Lights and Illumination. And - as a final step - by Texturing.
As for me - making mostly architectural visualisation - I have some serious issues at this point.
Because, all the other steps bring nothing, since everyone can see my textures, reapeating over and over on my surfaces - walls, roofs, public space floors...
I know, that Max users have some set up options for randomizing their textures.
But how do you cope with that issue in Rhino?
Do you have any workaround? Or are there any plugins?
Something like this [CLICK]
Thanks in advance and be happy,
Helldoor
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