Wondering if anyone has any script (or if I'm missing an existing feature) to render the scene with objects assigned random emissive colours?
The final render is a rainbow-like (but flat, no reflections/shadows) image making selection of various parts of the scene easier to select in Photoshop with the magic wand tool.
In Keyshot the feature is called a clown pass https://www.keyshot.com/keyshot-rend...-render-layers. I've been doing it manually in Vray for years. Sometimes you need individual surfaces to be unique colours to be able to select finer areas etc. so automating the process isn't necessarily ideal, but in some complex scenes it would certainly be quicker.
Am I missing such a feature in Vray for Rhino? Does anyone know of a script? You'd think you could run a script that says 1. select object #1 2. assign random material (from a pool of say 12 emissive materials) then object+1 and repeat?
The final render is a rainbow-like (but flat, no reflections/shadows) image making selection of various parts of the scene easier to select in Photoshop with the magic wand tool.
In Keyshot the feature is called a clown pass https://www.keyshot.com/keyshot-rend...-render-layers. I've been doing it manually in Vray for years. Sometimes you need individual surfaces to be unique colours to be able to select finer areas etc. so automating the process isn't necessarily ideal, but in some complex scenes it would certainly be quicker.
Am I missing such a feature in Vray for Rhino? Does anyone know of a script? You'd think you could run a script that says 1. select object #1 2. assign random material (from a pool of say 12 emissive materials) then object+1 and repeat?
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