is it just me, or did light cache change a bit? I re-rendered a scene from 1.50 and am getting speckle-artifacts (not the big LC cellular type ones) using LC for glossy rays, didn't happen in 1.50. retrace threshold is on in both, same settings.
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light cache different in 2.0?
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sorry, i haven't been able to reproduce the problem. it seems to be a problem in the file. when i export the objects to a new file i don't see the problem.
thanks...emil mertzel
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