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  • Jagged areas

    Was wondering why these 2 areas are jagged while everything is smooth.

    https://www.dropbox.com/s/pm7fcjz9v7bzf6u/9.jpg?dl=0

    It is where bright is next to a solid color. How to correct? For my Image Sampler settings I am using Adaptive Subd. and min -1 and max 3
    Let there B3D

    Steven Houtzager
    Intuitionusa.com
    3D Renderings & Animations for Product Development and Retail Design - Atlanta, GA

  • #2
    In the Color Mapping panel, turn Clamp Output = on and sub-pixel mapping = on
    emil mertzel
    vray4rhinoWiki

    Lookinglass Architecture and Design

    Comment


    • #3
      Brilliant, you got it!
      Let there B3D

      Steven Houtzager
      Intuitionusa.com
      3D Renderings & Animations for Product Development and Retail Design - Atlanta, GA

      Comment


      • #4
        Now on to why is the circle floor tile to the left just so noisy? and it will not reflect. The flooring mapped on the rest of the floor looks good and reflective.

        https://www.dropbox.com/s/pm7fcjz9v7bzf6u/9.jpg?dl=0
        Let there B3D

        Steven Houtzager
        Intuitionusa.com
        3D Renderings & Animations for Product Development and Retail Design - Atlanta, GA

        Comment


        • #5
          You mean the lighter flooring in the left half of the image? It's reflective, look at the far left, the left-most vertical post is reflecting just fine. You can't see reflections where the sun falls because the sunlight is so much stronger than the reflection. If you want less blurry reflections, bring the refl glossiness closer to 1.0 and if you want to increase the strength of the reflection increase the refl Fresnel IOR.

          The noise comes from the blur on the reflection and is resolved by the image sampler settings. Increase the quality in the image sampler panel.
          emil mertzel
          vray4rhinoWiki

          Lookinglass Architecture and Design

          Comment

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