I'll start by saying I have distributed rendering it set up and working. Problem is, the rendering is over halfway done before the computers join in. It is a a decent size file (2M faces), but simple materials (all 85% gray except an architectural glass), medium resolution (1024x76, and medium quality image sampler, irradiance map, and light cache settings.
Without distributed rendering, it takes about 1m33s.
With distributed rendering (my 8-core machine + 5 other 6-core machines), it takes about 1m3s.
That's good, but I was hoping to do better. I'm rendering a daylight study animation with 960 frames. I'd like to be able to run one draft during the day and one at night to have changed to get feedback and make changes. At 1m per frame, that's 17 hours, which means I can't run a draft during working hours.
Any thoughts on how to optimize it? I'm incrementally updating the irradiance map, but not the light cache. Anything else I can try? Would it be faster to have varioius machines run different sets of frames rather than try to do distributed rendering across them?
Without distributed rendering, it takes about 1m33s.
With distributed rendering (my 8-core machine + 5 other 6-core machines), it takes about 1m3s.
That's good, but I was hoping to do better. I'm rendering a daylight study animation with 960 frames. I'd like to be able to run one draft during the day and one at night to have changed to get feedback and make changes. At 1m per frame, that's 17 hours, which means I can't run a draft during working hours.
Any thoughts on how to optimize it? I'm incrementally updating the irradiance map, but not the light cache. Anything else I can try? Would it be faster to have varioius machines run different sets of frames rather than try to do distributed rendering across them?
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