Changing the Rhino Camera "Lens Length" changes the brightness (exposure) of the rendered image. Is it supposed to work like this or is this a bug?
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Rhino Camera lens length changes brightness of rendering
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Hello
The problem is happening when the focus point of the camera gets very close to the camera position. This is more common in scenes where small objects (jewelry) are looked at.
A possible solution could be changing the units (not mm) without scaling then the brightness stays the same between renders.
This behavior it is "physically correct" from a mathematical stand point, but should not be happening in the CG world. We are looking for a real solution to this behavior.
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It might be "physically correct", but the setting is still DISABLED, so why is it affecting my scene..?
Is this why the brightness changes when changing Lens Length? This did not happen in Vray2. We use Named Views with different Lens Lengths to do overnight batch renders, and this does not work anymore without rendering every Named View we changed and then starting to fiddle with EV settings on everything that does not have Lens Length 50.
And if a focus point of 200mm is whats causing the problems, even though the setting is disabled, why is it set to that as standard....?
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Originally posted by preppen View PostAnd if a focus point of 200mm is whats causing the problems, even though the setting is disabled, why is it set to that as standard....?
www.simulacrum.de ... visualization for designer and architects
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It might be "physically correct", but the setting is still DISABLED, so why is it affecting my scene..?
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The dev team is looking into the DoF-Exposure issue.
As for the Material Env. override multipliers - could you please provide a simple scene demonstrating the issue?
Kind regards,
PeterPeter Chaushev
V-Ray for SketchUp | V-Ray for Rhino | Product Owner
www.chaos.com
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