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  • Augmented Reality??

    Hello, The furniture company I work for want to use my renderings from Vray/Rhino and use them in a virtual reality or augmented reality. Augmented reality would be better since anyone could possibly see my furniture models through their phone screen in there homes. Is this possible? If so, could you point me in the right direction? Thanks!

  • #2
    V-Ray for Rhino is capable of rendering VR output, namely Cubemap and Spherical Panorama stereo images (https://docs.chaosgroup.com/display/...meraParameters) in side-by-side or top-bottom layout (https://docs.chaosgroup.com/display/...t-OutputLayout).
    Cannot recommend any specific hardware/software for VR presentation, but hope other users can share their experience presenting V-Ray-rendered imagery in VR.

    Kind regards,
    Peter
    Peter Chaushev
    V-Ray for SketchUp | V-Ray for Rhino | Product Owner
    www.chaos.com

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    • #3
      For VR presentations, get a Samsung Gear VR, it is cheap, portable and cubemaps work like a charm. For more complicated experiences, you will need to export you rhino model in Unreal Engine or Unity, make a VR experience there, and use an Oculus Rift or Vive. This is more complicated, time consuming, plus not all your clients will have a VR headset to watch it anyway...

      For AR, you will need to export your Rhino models in either unity or unreal engine, and create an AR app with them. I tried Vuforia, a plugin for Unity which works pretty well with a marker and a camera. No need for any coding skills.
      To do an AR app for iOS, and use their latest ARkit with no marker, you need a MacOS system to develop the app, and a AR supported iphone or ipad pro
      Last edited by sheehan_partners_nm; 01-12-2017, 12:30 PM.

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      • #4
        These augmented and mixed reality applications are still in development, what is currently available to the public is rather basic and limited for now.
        We've been discussing this topic for years now, also with Microsoft when we would test drive their Hololens while it was still in Beta. Ended up in not touching anything to date and sitting out the next developments until our expectations are being met.

        Fact of the matter is, blending in with reality requires a very accurate triangluation of the room you're in (outside it's even more of a pain), as well as precise position tracking methods. This fills up any portable device's memory (and/or jamming WiFi or cellular connections) to an extent that additional geometry, reflections, textures, etc., can only use up whatever is left on the memory. Which isn't too much for now. Therefore, simply exporting a Rhino model doesn't yield the desired results.

        V-Ray itself can be used to export VR still images, as mentioned above. This is a whole different story, though.

        Best,
        Matthias

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