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  • Old brass

    Does anyone has a good old brass material willing to share it for a beer in Paris? I'm searching for similar to those look:

    Cheers

  • #2
    Hi kostenurka,

    The logic for creating such a material should be the following:
    > Start with a Generic material
    > Set the Diffuse color to something really dark. If you decide to use a diffuse texture just color-correct it so it's almost black
    > The reflection color is the most important slot. This is where your main 'brass' texture should be connected
    > the Reflection Glossiness can be used to add variety to the metal blurriness. A gray-scale map should be connected there.
    I would recommend that no gray-scale value in the map goes below 0.4. This can make the material slow to render.
    > Additionally a bump map can be used

    You can always start with a library material and modify it.
    Here's an example of the 'Iron_Dirty_20cm' material quickly modified to look like brass:
    Click image for larger version

Name:	brass_01.PNG
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ID:	981827
    This material is using an existing library texture.
    Changing the texture can bring you closer to what you're after.

    Here's the shader file:
    Brass_01.zip

    Hope that helps.
    Regards,
    Konstantin

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