I'm testing out animated proxies...
I have a sample from Evermotion which I can open in 3Dsmax, its properly animated and textured.
When I export this to a proxy (from the right click "V-ray mesh export" option) and tick the "export animation" option, the process operates fine.
However, when I import this into Rhino it's lost its textures. The animation settings are available in the Vray asset editor. The multi-tex material is listed in the material editor, as are the sub-\materials, however they've all lost their textures.
If I export the same geometry from 3Dsmax to a *.vrscene file format, the textures appear as expected in Rhino when I import it. (However, I don't have the animation controls with this process)
Any ideas how I can ensure the materials appear when importing the animated proxy? Are there some settings I should or shouldn't be using when exporting from 3Dsmax?
Thanks for any tips!
I have a sample from Evermotion which I can open in 3Dsmax, its properly animated and textured.
When I export this to a proxy (from the right click "V-ray mesh export" option) and tick the "export animation" option, the process operates fine.
However, when I import this into Rhino it's lost its textures. The animation settings are available in the Vray asset editor. The multi-tex material is listed in the material editor, as are the sub-\materials, however they've all lost their textures.
If I export the same geometry from 3Dsmax to a *.vrscene file format, the textures appear as expected in Rhino when I import it. (However, I don't have the animation controls with this process)
Any ideas how I can ensure the materials appear when importing the animated proxy? Are there some settings I should or shouldn't be using when exporting from 3Dsmax?
Thanks for any tips!
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