I'm trying to get our library of VRay proxy plants for max usable in VRay for Rhino, and having a greeat deal of trouble with the material conversion. It seems that if a material is more than trivial, the .VRMat exporter doesn't handle it properly. Furthermore, it seems that some material ID-related setups that work in max don't work in Rhino, which I imagine has to be a translation error since VRay 3.6 is the render engine in both cases.
For example, trying to use a multi-sub texmap inside a Multimaterial doesn't appear to work properly in Rhino, while it's very much possible in max (the Rhino version I eneded up building by hand for the material attached below used 4 VRayMaterials inside 4 Vray2Sided materials (plus a regular vraymateril for the trunk) inside a multimaterial instead of just using a multisubtex for IDs 2-5 and a single material tree. It's a lot of duplication of effort to keep changes in sync, and also clutters the scene material list with 7 extraneous entries, plus it intimidates the less-technical users I'm building the materials for.
Also, is there some way to get a tree view of a material on the Rhino side? It's really difficult to keep one's bearings being able to see only one map or submaterial at a time in the material editor, and having to leave the branch you're editing to see the preview update is really annoying. Is there a friendlier way?
Finally, is there a way to instance maps on the Rhino side? I only see "paste as copy" in the rightclick menu on a map icon.
I've attached an example of a material setup that fails to translate (max 2017, Vray 3.6) - The VRMat editor won't even load the material.
For example, trying to use a multi-sub texmap inside a Multimaterial doesn't appear to work properly in Rhino, while it's very much possible in max (the Rhino version I eneded up building by hand for the material attached below used 4 VRayMaterials inside 4 Vray2Sided materials (plus a regular vraymateril for the trunk) inside a multimaterial instead of just using a multisubtex for IDs 2-5 and a single material tree. It's a lot of duplication of effort to keep changes in sync, and also clutters the scene material list with 7 extraneous entries, plus it intimidates the less-technical users I'm building the materials for.
Also, is there some way to get a tree view of a material on the Rhino side? It's really difficult to keep one's bearings being able to see only one map or submaterial at a time in the material editor, and having to leave the branch you're editing to see the preview update is really annoying. Is there a friendlier way?
Finally, is there a way to instance maps on the Rhino side? I only see "paste as copy" in the rightclick menu on a map icon.
I've attached an example of a material setup that fails to translate (max 2017, Vray 3.6) - The VRMat editor won't even load the material.
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