Hey everyone!
I was trying to recreate this amazing tutorial by Bernand Benoit (http://bertrand-benoit.com/blog/naka...road-tutorial/) and was wondering if there was something I can do in Rhino to replicate the Vray Distance Texture he uses to create the lighter areas in roads near the curbs. In Max apparently the Vray Distance Texture uses a geometry to indicate in which way the distance map should be applied.
I considered using a Falloff map, but it only lets me specify a vector in the Distance Blend type.
Is there another way?
Thanks
I was trying to recreate this amazing tutorial by Bernand Benoit (http://bertrand-benoit.com/blog/naka...road-tutorial/) and was wondering if there was something I can do in Rhino to replicate the Vray Distance Texture he uses to create the lighter areas in roads near the curbs. In Max apparently the Vray Distance Texture uses a geometry to indicate in which way the distance map should be applied.
I considered using a Falloff map, but it only lets me specify a vector in the Distance Blend type.
Is there another way?
Thanks
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