Could someone from Chaos Group explain the reasoning behind the creation - and differences - between the aluminum and steel in the default Vray Rhino 6 materials?
For example, why does "Steel_Polished" use Blinn BRDF, while "Steel_Brushed_5cm" uses Ward, and "Steel_Blurry" uses Microfacet GTR? And then, comparatively, why does "Aluminum_Polished" NOT use Blinn like the polished steel version, but Microfacet GTX, while "Aluminum_Brushed_5cm" uses Blinn and not Ward like the steel version?
Lastly, why would "Aluminum_Anodized_Clear" have a different Reflection IOR ( than Aluminum_Polished at 20? Wouldn't a particular metal have a consistent reflection IOR no matter what its finishing?
Thanks; I'm trying to understand so I can create better materials of my own.
Matt
For example, why does "Steel_Polished" use Blinn BRDF, while "Steel_Brushed_5cm" uses Ward, and "Steel_Blurry" uses Microfacet GTR? And then, comparatively, why does "Aluminum_Polished" NOT use Blinn like the polished steel version, but Microfacet GTX, while "Aluminum_Brushed_5cm" uses Blinn and not Ward like the steel version?
Lastly, why would "Aluminum_Anodized_Clear" have a different Reflection IOR ( than Aluminum_Polished at 20? Wouldn't a particular metal have a consistent reflection IOR no matter what its finishing?
Thanks; I'm trying to understand so I can create better materials of my own.
Matt
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