Here is something that I find super annoying when working with the Interactive Renderer in Vray for Rhino. If you have a scene that is a bit heavier, the viewport becomes basically unmoveable, because the Rhino Viewport always seems to wait for the Vray Viewport to catch up first. That means the update speed of both the Rhino Viewport and the Vray Viewport becomes however long it takes to start rendering the scene again.
So if I have a scene that takes a long time like in this file I am just working on it means both viewports are at like 1fps.
Every time I want to move the camera I have to stop the Interactive Renderer, move the camera and then start again.
Somehow there needs to be a way to decouple this process. Like leave the Rhino Viewport as normal and only update the interactive renderer once I have stopped moving. Usually you would have a timeout function where it waits for say 100ms before actually changing something and the function gets reset every time you move the camera.
Alternatively we could have a button to pause the linking of the viewport and render camera until I press unpause, but not stop, because resuming it then starts loading everything again. Even better of course would be if it could auto-pause as soon as I move the camera. Of course this should be an option, as it would really help with heavy scenes, but is not needed for very light scenes.
Hope that makes sense.
So if I have a scene that takes a long time like in this file I am just working on it means both viewports are at like 1fps.
Every time I want to move the camera I have to stop the Interactive Renderer, move the camera and then start again.
Somehow there needs to be a way to decouple this process. Like leave the Rhino Viewport as normal and only update the interactive renderer once I have stopped moving. Usually you would have a timeout function where it waits for say 100ms before actually changing something and the function gets reset every time you move the camera.
Alternatively we could have a button to pause the linking of the viewport and render camera until I press unpause, but not stop, because resuming it then starts loading everything again. Even better of course would be if it could auto-pause as soon as I move the camera. Of course this should be an option, as it would really help with heavy scenes, but is not needed for very light scenes.
Hope that makes sense.
Comment