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  • lights and materials

    Vraylights:

    rectangular light (I don't like the rectangular light icon of Rhino, prefer the max icon with the arrow and cross)
    spherical light
    dome light

    materials:
    now there is only blinn and phong, will other shading models be inluded?
    You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

  • #2
    lights and materials

    Maybe I have to be more specific about the materials: Vray's native shaders are quite limited. But thanks to max's material editor, Vray materials can be made much more complex. Think of the great falloff maps and shellac material to give an example. How will this be handled in Rhino?
    You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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    • #3
      lights and materials

      I don't know if we will support many more reflection models than Blinn or Phong, however we do plan on adding significantly to the amount of mappings that are possible and various other reflection/refraction settings.
      Best regards,
      Joe Bacigalupa
      Developer

      Chaos Group

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