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  • #61
    Michas Wishlist

    ... wish for Vlado: it could be good, if the progress window show a poly count of the scene. So the user could get a fast and easy feedback.
    www.simulacrum.de - visualization for designer and architects

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    • #62
      Michas Wishlist

      He provides a face count doesn't he?
      Best regards,
      Joe Bacigalupa
      Developer

      Chaos Group

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      • #63
        Michas Wishlist

        Is a face the same like a polygon? If yes, than it is good. Maybe the name could be better "polygons". For example - for me a cube has 6 faces but can have much more polygons.
        www.simulacrum.de - visualization for designer and architects

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        • #64
          Michas Wishlist

          At this side can be find a german HDRI handbook. There is described a technic to use a HDRI map as projection map for spot lights to simulate real world light characteristics - chapter 6.4 page 93 (I think, the sample images tell anything).
          http://www.blochi.com/HDRI/

          Could it be possible to get this image projection feature for Vray for Rhino spotlights too? In the past I have used this feature per AIR and I would like to see it here too.

          What is with IES lights? I never have used it, but I hope it could give my arch renderings more realism. Will IES lights supported? I have find one post about IES lights only:
          http://www.asgvis.com/phpBB2/viewtop...&highlight=ies
          What is the meaning of "next official release"?

          Regards Micha

          For example, here I have found light characteristic files:
          http://www.hess-form-licht.de/de/Service/Download/ (Eulumdat files)
          or here:
          http://www.arch.virginia.edu/arch541...der/lamps.html (IES files)
          www.simulacrum.de - visualization for designer and architects

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          • #65
            Michas Wishlist

            Originally posted by Micha
            Is a face the same like a polygon? If yes, than it is good. Maybe the name could be better "polygons". For example - for me a cube has 6 faces but can have much more polygons.
            Polygons for VRay = triangles. That won't necessarily match with a polycount from Rhino because Rhino can have quads and triangles as faces. When Rhino provides a render mesh, I then must assure it has no quads, and then send it along to VRay.
            Best regards,
            Joe Bacigalupa
            Developer

            Chaos Group

            Comment


            • #66
              Michas Wishlist

              Originally posted by Micha
              What is the meaning of "next official release"?
              It means the next release after VRay For Rhino 1.0. It is basically a feature on our wishlist for the future. It will not be implemented for this upcoming VRay For Rhino 1.0 release
              Best regards,
              Joe Bacigalupa
              Developer

              Chaos Group

              Comment


              • #67
                Michas Wishlist

                I have a problem with the color mapping: I'm looking for a mode, that allow to render like the human eyes is seeing.

                The "linear" mode and the "exponential" mode are to strong. I would like to use an expontial mode with an option that allow to continous shift to the linear mode, like the Maxwell "burn" option. The best result I get, if I render a linear HDR rendering and adjust the brightness/contrast per postwork (easiest way, I open the rendering in the Maxwell viewer and adjust burn-gamma-iso).

                But if I render a HDRI, than the rendering need much more time, because Vray can not use the internal sampling optimisation. It would be a big improvement, if a "burn" value could be implemented at the color mapping options.
                www.simulacrum.de - visualization for designer and architects

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                • #68
                  Michas Wishlist

                  I miss to disable maps temporary. I wish, each little texture "m" should get a flag option befor the "m" like the bump map option. For example, I use an environment map, but for some images I would like to use a simple env color only. If I clear the texture, than I lose my texture for later use. A simple flag would help here.
                  www.simulacrum.de - visualization for designer and architects

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                  • #69
                    Michas Wishlist

                    Originally posted by Micha
                    I miss to disable maps temporary. I wish, each little texture "m" should get a flag option befor the "m" like the bump map option. For example, I use an environment map, but for some images I would like to use a simple env color only. If I clear the texture, than I lose my texture for later use. A simple flag would help here.
                    Yeah, thats basically how it was meant to be all along. I just haven't gotten around to make the UI control that does that. I'll see what I can do
                    Best regards,
                    Joe Bacigalupa
                    Developer

                    Chaos Group

                    Comment


                    • #70
                      Michas Wishlist

                      Thanks Joe. Here a new wish:

                      Sometimes I have interior scenes with many spot lights. It would be nice, if I could control the light angle per a numerical control like I can do it for the hardness now. If spotlights of a scene are not aligned it is much work to change the light angle per geometric control points.
                      www.simulacrum.de - visualization for designer and architects

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                      • #71
                        Michas Wishlist

                        Here a RC2 wish:

                        I have a big wish for a better workflow. If I right click on a material at the material editor, than I get a dialog. Could be added an "assign" command here? Allways if I create a material I must go from the material editor to the object properties --> material --> browse --> select material --> ok. This is soooo long.
                        I would like to stay in the material editor/library for assigning a material. Other plugins like Rhinoman or Rhinoll do it so too. The material editor is library and browser.
                        www.simulacrum.de - visualization for designer and architects

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                        • #72
                          Michas Wishlist

                          Originally posted by Micha
                          Here a RC2 wish:

                          I have a big wish for a better workflow. If I right click on a material at the material editor, than I get a dialog. Could be added an "assign" command here? Allways if I create a material I must go from the material editor to the object properties --> material --> browse --> select material --> ok. This is soooo long.
                          I would like to stay in the material editor/library for assigning a material. Other plugins like Rhinoman or Rhinoll do it so too. The material editor is library and browser.
                          Granted Today I added functionality to "Select objects by material", to "Apply material to selected object(s)" and "Apply material to layer(s)" at our right-click menu.
                          Best regards,
                          Joe Bacigalupa
                          Developer

                          Chaos Group

                          Comment


                          • #73
                            Michas Wishlist

                            www.simulacrum.de - visualization for designer and architects

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                            • #74
                              Michas Wishlist

                              Texture wishes:
                              * From an old Cinema4D I know: it could be good to get a "symetrical" option for tiled textured. This mean, each tile is mirrored so that the next tile edge is conected symmetrical. So, the user can get a semi seamless texture. Good for wood textures.
                              * It could be great, if VfR would support a "camera projection" for textures. The RCM mapping tool dosn't do it and I suppose so, it is easier to implement at render engine base. In Rhinoman|AIR it is no problem - the user can use a texture so that it fill the viewport frontal mapped to an object. This kind of mapping is very powerful. If it could be implemented and it is necessary, I could explain some examples.
                              www.simulacrum.de - visualization for designer and architects

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                              • #75
                                Michas Wishlist

                                ... I miss a "render selected" command. At the time I use a script at a button. This script invert the selection, hide all selected and render the scene. Than anything is unhide again. But I wors very slow with large scenes with many construction lines (imported planes from autocad). Rhino need much time to invert the selection and hide the thousands of objects and lines. The process could be much faster if the special "render selected" command would export only the seleted objects to the render engine.

                                Or should I wish this at the Rhino forum? But the McNeel team is not the fastest to implement new commands.
                                www.simulacrum.de - visualization for designer and architects

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