It would be great to have:
Procedural Noise, Ramps (gradients), etc for shader mask, layers, etc.
A good car paint shader (lots of layers of lossy and shiny and specular falloff)
Procedural Fur/Displacement like the MAX version seems to have (from seekingout tutorials). The renders I have seen are amazing.
Can we expect these types of features in the final version?
Procedural Noise, Ramps (gradients), etc for shader mask, layers, etc.
A good car paint shader (lots of layers of lossy and shiny and specular falloff)
Procedural Fur/Displacement like the MAX version seems to have (from seekingout tutorials). The renders I have seen are amazing.
Can we expect these types of features in the final version?
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