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  • PRocedural Materials

    It would be great to have:

    Procedural Noise, Ramps (gradients), etc for shader mask, layers, etc.
    A good car paint shader (lots of layers of lossy and shiny and specular falloff)
    Procedural Fur/Displacement like the MAX version seems to have (from seekingout tutorials). The renders I have seen are amazing.

    Can we expect these types of features in the final version?

  • #2
    Re: PRocedural Materials

    Originally posted by brandonlynne
    It would be great to have:

    Procedural Noise, Ramps (gradients), etc for shader mask, layers, etc.
    A good car paint shader (lots of layers of lossy and shiny and specular falloff)
    Procedural Fur/Displacement like the MAX version seems to have (from seekingout tutorials). The renders I have seen are amazing.

    Can we expect these types of features in the final version?
    Procedural textures - Yes
    Car Paint - Yes
    Fur / Displacement - Probably not for this one
    Best regards,
    Joe Bacigalupa
    Developer

    Chaos Group

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