I had been thinking about this a while back but haven't had the time to write up a post, until today.
I personally don't think a renderer should be categorized as fast just because it can take raw scene geometry and data and turn it in to a very nice image. What counts just as much - if not more - is how long it actually takes to setup a scene. Now I do realize and accept there is a very large human factor involved in this, and that is how well a person knows the renderers settings etc. but this factor can be minimized greatly.
Okay, so VRay is very fast and its relatively easy to setup a scene with and get predictable results (regardless of what 3D package you are working in) - but what if we can make those results even more predictable even faster?
What we need is helpers and visual aids inside rhino to do this, and they need to come in the form of light and camera gizmo's etc. that show light cones that indicate spread, DOF and focus planes for cameras etc. In the event that people are afraid that these will slow down the scene while they are working in it you can have a disable switch in the objects settings that switch the visual aids for that specific object off.
VRay for Rhino is targeting two major user groups: The people that use VRay in Max and model in Rhino, and those who work in Rhino and want a better rendering solution.
The first group is going to be the hardest to convince when it comes to encouraging them to stay in Rhino and render because there are some very nice features in Max, mainly the integrated animation tools, a familiar material editor and workspace. You have to offer them more in the way of bells and whistles to convince them to give VRay for Rhino a shot, give them what is lacking in Max - VRay specific visual aids. Have a look at Brazil's light and camera gizmo's at the bottom of this page:
http://www.splutterfish.com/sf/sf_ge...ies/components
You have already taken a huge step in giving them something that is not available in max, as far as I know - and I could be wrong - by providing multilayer effects in the material editor.
As for the core Rhino users, VRay's charm and amazing features will get them onboard but the bells and whistles will make all the difference for those deciding between an alternative and VRay.
Hope I made sense here, I'd urge others users to weigh in as well and add their comments and suggestions to other VRay specific helpers they would like to see too.
/BlueShift
I personally don't think a renderer should be categorized as fast just because it can take raw scene geometry and data and turn it in to a very nice image. What counts just as much - if not more - is how long it actually takes to setup a scene. Now I do realize and accept there is a very large human factor involved in this, and that is how well a person knows the renderers settings etc. but this factor can be minimized greatly.
Okay, so VRay is very fast and its relatively easy to setup a scene with and get predictable results (regardless of what 3D package you are working in) - but what if we can make those results even more predictable even faster?
What we need is helpers and visual aids inside rhino to do this, and they need to come in the form of light and camera gizmo's etc. that show light cones that indicate spread, DOF and focus planes for cameras etc. In the event that people are afraid that these will slow down the scene while they are working in it you can have a disable switch in the objects settings that switch the visual aids for that specific object off.
VRay for Rhino is targeting two major user groups: The people that use VRay in Max and model in Rhino, and those who work in Rhino and want a better rendering solution.
The first group is going to be the hardest to convince when it comes to encouraging them to stay in Rhino and render because there are some very nice features in Max, mainly the integrated animation tools, a familiar material editor and workspace. You have to offer them more in the way of bells and whistles to convince them to give VRay for Rhino a shot, give them what is lacking in Max - VRay specific visual aids. Have a look at Brazil's light and camera gizmo's at the bottom of this page:
http://www.splutterfish.com/sf/sf_ge...ies/components
You have already taken a huge step in giving them something that is not available in max, as far as I know - and I could be wrong - by providing multilayer effects in the material editor.
As for the core Rhino users, VRay's charm and amazing features will get them onboard but the bells and whistles will make all the difference for those deciding between an alternative and VRay.
Hope I made sense here, I'd urge others users to weigh in as well and add their comments and suggestions to other VRay specific helpers they would like to see too.
/BlueShift
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