Hallo,
it seems to be, the RCM tool will not support decals. Here a short dialog from the rhino forum a few days ago. Could be nice if Vray for Rhino could implement this kind of workflow.
-Micha
it seems to be, the RCM tool will not support decals. Here a short dialog from the rhino forum a few days ago. Could be nice if Vray for Rhino could implement this kind of workflow.
-Micha
Glen
Yup - I know, but this is something VRay will have to implement.
--
Andrew le Bihan
Robert McNeel and Associates
www.mcneel.com
www.accurender.com
www.bongo4d.com
"Glen Adomovicz" <nospam-glena@imsnow.com> wrote in message
news:440d99a2@news.mcneel.com...
> Hi all,
>
> I have been beta Testing V-Ray for Rhino and I do like the new texture
> control, one whish I have is that when tiling/repeats are set to one it
> should only place one image on the object, currently it keeps repeating.
> The reason I'm wishing for this is to use this as a decal, take a bottle
> for example. The label (first layer of diffused material - V-Ray) on the
> bottle could use an alpha channel and then scale the gizmo so it doesn't
> cover the whole bottle. Using a second layer on the diffuse material
> (V-Ray) this would be your bottle color/finish. Let me know if this makes
> any sense, this is pretty much the way XSI uses decals.
>
>
>
> Thanks,
>
> Glen
>
>
Yup - I know, but this is something VRay will have to implement.
--
Andrew le Bihan
Robert McNeel and Associates
www.mcneel.com
www.accurender.com
www.bongo4d.com
"Glen Adomovicz" <nospam-glena@imsnow.com> wrote in message
news:440d99a2@news.mcneel.com...
> Hi all,
>
> I have been beta Testing V-Ray for Rhino and I do like the new texture
> control, one whish I have is that when tiling/repeats are set to one it
> should only place one image on the object, currently it keeps repeating.
> The reason I'm wishing for this is to use this as a decal, take a bottle
> for example. The label (first layer of diffused material - V-Ray) on the
> bottle could use an alpha channel and then scale the gizmo so it doesn't
> cover the whole bottle. Using a second layer on the diffuse material
> (V-Ray) this would be your bottle color/finish. Let me know if this makes
> any sense, this is pretty much the way XSI uses decals.
>
>
>
> Thanks,
>
> Glen
>
>
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