It would be nice if each light had its own caustics multiplier as opposed to only having the global caustics multiplier in the caustics rollout. I could definitely think of two ways this would be useful. First is if you had a scene which already had a lighting solution, but wanted caustics from a specific light, then you could increase the caustics multiplier on that light so that they become more visable. As it stands right now you would have to increase the intensity of the light, which would throw off good lighting. The second use is similar, but individual light multiplier would allow you to adjust the balance of the caustics between two different lights without increasing the intensity. Also it would allow you to generate strong caustics from a faint light. I think this is possible in Max

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