Re: for v-ray to be a true mass succes
I think the idea of converting the standard Rhino materials is good. We currently have a similar setup with SU, so it shouldn't be too much of an issue. Personally I never really used the Rhino materials, but I can definitely see how it would be useful.
The checkbox for fresnel might be a little easier, but personally I wouldn't use it (I actually don't use it vfMax either...I always use the fresnel map).
Material from object sounds good.
With the arroway materials all of the maps should be applied in the Fresnel Color Map of the Fresnel Texture (hope that makes sense). The reason why they are within the Fresnel Map as opposed to out on their own is that they won't vary with your viewing angle unless the map is in Fresnel. The only reflection map that I've ever had trouble with is reflection glossiness. All the other ones I know for fact work, so if you have a specific issue getting that working put up a post.
I think we all agree that we need to step up the UI, so we have that on our radar and we are working towards it. Obviously its not one thing, but a number of things, so its not something to be take lightly or done with haste. This means that it won't be in the upcoming service release, but that doesn't mean we haven't been working on it or that it isn't on our minds. For me, there is a smaller and smaller gap between vfr/su and vfmax, so as the two get closer and closer we can move towards making sure that all of this functionality work better for the users.
In regards to C4D and Maya, those platforms are a different landscape then Rhino. C4D is practically built on plugins and Maya has been around for quite a while. I'm not saying that Rhino isn't a good platform (those who know, know I love rhino), but having a render plugin is a completely new thing for them. That means that there are things that just aren't there in rhino that are in the other programs that are built for visualization.
I think the idea of converting the standard Rhino materials is good. We currently have a similar setup with SU, so it shouldn't be too much of an issue. Personally I never really used the Rhino materials, but I can definitely see how it would be useful.
The checkbox for fresnel might be a little easier, but personally I wouldn't use it (I actually don't use it vfMax either...I always use the fresnel map).
Material from object sounds good.
With the arroway materials all of the maps should be applied in the Fresnel Color Map of the Fresnel Texture (hope that makes sense). The reason why they are within the Fresnel Map as opposed to out on their own is that they won't vary with your viewing angle unless the map is in Fresnel. The only reflection map that I've ever had trouble with is reflection glossiness. All the other ones I know for fact work, so if you have a specific issue getting that working put up a post.
I think we all agree that we need to step up the UI, so we have that on our radar and we are working towards it. Obviously its not one thing, but a number of things, so its not something to be take lightly or done with haste. This means that it won't be in the upcoming service release, but that doesn't mean we haven't been working on it or that it isn't on our minds. For me, there is a smaller and smaller gap between vfr/su and vfmax, so as the two get closer and closer we can move towards making sure that all of this functionality work better for the users.
In regards to C4D and Maya, those platforms are a different landscape then Rhino. C4D is practically built on plugins and Maya has been around for quite a while. I'm not saying that Rhino isn't a good platform (those who know, know I love rhino), but having a render plugin is a completely new thing for them. That means that there are things that just aren't there in rhino that are in the other programs that are built for visualization.
Comment