Hello,
today I setup some materials with displacement and I ask me, why we have two interfaces - one for bump and one for displacement? Can be used both at the same time? And if yes, what is used first? Is the displacement calculated at the bumped surface?
But this questions are not the main reason for my post. I would like, if I could setup a bump map and use it for displacement or if I could setup a displacement and use it for bump.
The reason is - for near distance displacement is good, but if the view is changed to a far distance, it could be nice to jump to bump without to go through the texture interface again.
I try to set the map at both and disable/enable what is needed. The problem is, after reopen the Rhino file, the deactivated bump or displacement is reset to none.
Ciao,
Micha
today I setup some materials with displacement and I ask me, why we have two interfaces - one for bump and one for displacement? Can be used both at the same time? And if yes, what is used first? Is the displacement calculated at the bumped surface?
But this questions are not the main reason for my post. I would like, if I could setup a bump map and use it for displacement or if I could setup a displacement and use it for bump.
The reason is - for near distance displacement is good, but if the view is changed to a far distance, it could be nice to jump to bump without to go through the texture interface again.
I try to set the map at both and disable/enable what is needed. The problem is, after reopen the Rhino file, the deactivated bump or displacement is reset to none.
Ciao,
Micha
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