Hi,
I read at spot3d.com
So, so far I know, the fly-trough option isn't build in to VfR now. But couldn't this function be implemented, if the user selected a curve (camera path), so that VfR know, which way the camera will fly?
-Micha
I read at spot3d.com
Fly-through - this will compute a light cache for an entire fly-through animation, assuming that the camera position/orientation is the only thing that changes. The movement of the camera in the active time segment only is taken in consideration. Note that it may be better to use World Scale for fly-through animations. The light cache is computed only at the first rendered frame and is reused without changes for subsequent frames.
-Micha
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