OK, this is not for every material setting, just the settings that have no business being expressed as shades of black and white -- such as reflectivity or transparency. I've been doing 3D for 15 years and STILL cannot remember if white is maximum for reflectivity or black is minimum for transparency. Color swatches should be used for colors, not for arbitrary numeric values.
This first image shows how I have modified the Reflection and Diffuse Transparency settings to
(1) Eliminate the color swatch
(2) Add a defined 0.0 to 1.0 numeric input range and
(3) Provide a nearby explanation.
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and the current interface for comparison
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This first image shows how I have modified the Reflection and Diffuse Transparency settings to
(1) Eliminate the color swatch
(2) Add a defined 0.0 to 1.0 numeric input range and
(3) Provide a nearby explanation.
---
and the current interface for comparison
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