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Wish: 90° turned cylindrical (ortho) camera

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  • Wish: 90° turned cylindrical (ortho) camera

    Hi,

    I'm coming from Rhino and post here to find more attention for this wish. My example is a long tube interior like known from airplanes or trains. I need to render a side view shot. At the orthographic view I miss the ceiling and the ground. So, the only way I found is to turn my model by 90° and to use the cylindrical ortho camera, camera height is the length of my train model. Attached a screenshot of my simplified model seen at Rhino + turned output with red frame.

    Could it be possible to get a turn option to the cylindrical camera please? My original train model is quite heavy and I would like to avoid the model turn.

    Best-
    Micha

    Click image for larger version

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    www.simulacrum.de ... visualization for designer and architects

  • #2
    Mi Micha,
    (I find you everywhere today, ha ha ...)

    Maybe I didn't understand your problem but why not rendering your front (or side view depending how is your layout) and in the viewport properties set the rotation to 90 ?



    Click image for larger version

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    www.marinevisuals.com
    3D Visualization for the Marine Industry

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    • #3
      Hi Palosanto,

      thank you for the hint. I got this idea yesterday too and it works fine. I expected that the turn would render the cylindrical cam too, but it works perfect.

      So, it could be nice for all Vray users to get the turn option direct at the Vray camera options, but for Rhino users the problem is solved.

      Thanks,
      Micha
      www.simulacrum.de ... visualization for designer and architects

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      • #4
        I'm glad that you were able to solve it. I'm not familiar with the cylindrical camera, how is it diferent from the regular camera on an orthogonal view? I don't see any diference when rendering ...
        www.marinevisuals.com
        3D Visualization for the Marine Industry

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        • #5
          Setup a perspective view from a side view. Set camera height at height of your model (90° turned than length of your model). So you get perspective view in one image direction only. See my red marked image above. Perspective view for ceiling and ground but not from left to right.
          www.simulacrum.de ... visualization for designer and architects

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          • #6
            The thread has been moved to the appropriate section of the Forum for better organization and support.
            3dsMax section is monitored by Developers and Support Representatives which develop and support V-Ray for 3dsMax platform, the respective V-Ray for Rhino Developers and Support people monitor the Rhino section of the Forum.
            Technical Support
            Chaos Group

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            • #7
              Since there is no camera turn option at the help pages I thought it's a general core request independent from the plugin.

              Thanks,
              Micha
              www.simulacrum.de ... visualization for designer and architects

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              • #8
                Today I needed the effect again, so I retry my request. Please, could be implemented an option to turn the direction of the perspective effect of the cylindrical (ortho) cam. It's a core feature, but maybe it can be solved at plugin level too.
                www.simulacrum.de ... visualization for designer and architects

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                • #9
                  We'll look into what can be done to allow for properly rendering such scenes. I'll come back with an update when I've got one.

                  Kind regards,
                  Peter
                  Peter Chaushev
                  V-Ray for SketchUp | V-Ray for Rhino | Product Owner
                  www.chaos.com

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                  • #10
                    I have seen now that the cylindrical camera isn't available at VfR Next. Please implement it again, like my simplified example above shows, it's a nice tool to render for interiors. My clients liked this kind of view and I would like to render it again.
                    www.simulacrum.de ... visualization for designer and architects

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                    • #11
                      Hi,

                      You could use a script to change the camera type to the one desired.

                      import rhinoscriptsyntax as rs

                      vray = rs.GetPlugInObject("V-Ray for Rhino")
                      vray.SetSceneValue("/SettingsCamera", "type", 3)


                      0 - default, 1 - spherical, 2 - cylindrical point, 3 - cylindrical ortho, 4 - box, 5 - fish-eye, 6 - warped spherical, 7 - orthogonal, 8 - pinhole, 9 - spherical panorama, 10 - cube 6x1

                      Please be informed that the camera type parameter in the V-Ray Asset Editor will be kept as it is and the other options will not be exposed due to underlining issues

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                      • #12
                        Thank you, so I could do the job again.
                        www.simulacrum.de ... visualization for designer and architects

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