Would be super helpful!
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Antialiasing of Object ID render element
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MultiMatte render element was introduced with the latest update v3.60.02. It produces a filtered result and also supports transparency.
https://docs.chaosgroup.com/display/...INO/MultiMatte
Kind regards,
PeterPeter Chaushev
V-Ray for SketchUp | V-Ray for Rhino | Product Owner
www.chaos.com
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Hi Peter,
I tried to explore the Multimatte workflow for jewelry design to get selection masks behind glass. Do you have some hints for the workflow? I enabled multmatte, but I see no multimatte channel at the frame buffer. Looks like I'm on the wrong way.
Best-
Michawww.simulacrum.de ... visualization for designer and architects
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As mentioned in https://docs.chaosgroup.com/display/...INO/MultiMatte, you would need to set Object IDs for all objects you wish to appear in the MM render channels. Numbers are assigned through the Properties' V-Ray tab of each (or multiple selected) objects.
Be sure to read the footnotes from the docs page:- Instances obtain the same object ID number of the copied object.
- If objects with already assigned object IDs are grouped together and a new object ID is assigned to the group, the latter will override all separate IDs within the group.
- If objects with already assigned object IDs become part of a block with a different object ID, the separate objects will preserve their initial object ID.
PeterPeter Chaushev
V-Ray for SketchUp | V-Ray for Rhino | Product Owner
www.chaos.com
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Thank you, I got it now. Only through glass it doesn't work. I tried to set the object ID of the glass object at 1 and 0, but the object behind at 3 wasn't shown. Do you have an idea?www.simulacrum.de ... visualization for designer and architects
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I didn't specify this properly in my first comment. By "transparency", I meant that opacity is taken into account, not refraction.Peter Chaushev
V-Ray for SketchUp | V-Ray for Rhino | Product Owner
www.chaos.com
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OK, I understand. Thank you for your help.www.simulacrum.de ... visualization for designer and architects
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I have a complex scene, a lot of object, but only a few materials. I need to adjust objects in postwork and I'm looking for a way to get mask like the Object ID, but fully antialiased. The Object ID would perfect match my need - no difficult setup, but AA is a must. Please help.
At the help pages I found that the Object ID could be rendered with AA too. Is this option at VfR only missing?
https://docs.chaosgroup.com/display/VMAX/VRayObjectIDwww.simulacrum.de ... visualization for designer and architects
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Could I modify the code of the exported ObjectID.vrmat to enable the color mode?
Code:<Asset renderer="vray" url="/Object ID" type="render_channel" layout=""> <plugin> <vrayplugin version="16" type="render_channel" name="RenderChannelNodeID"> <parameters> <parameter handler="default" listType="none" type="string" name="name" label="name"> <value>Object_ID</value> </parameter> </parameters> </vrayplugin> </plugin>
www.simulacrum.de ... visualization for designer and architects
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konstantin_chaos It could be nice if there would be a simple way to get an anti aliased clown pass for objects like for materials. My clients are designers and they like simple mask outputs. A solution would be very appreciated.www.simulacrum.de ... visualization for designer and architects
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